The sensation present when playing Getting Over It on iOS devices is unparalleled. This daunting vertical assent using a peculiar tool could be likened to a digital representation of Sisyphus's eternal punishment. The helpless sensation of losing progress that could have taken hours to make is truly reflective of the frustrations that real-life sometimes throws at us.
Graphics and Level Design
Having played the game on various platforms, experiencing Getting Over It game on iPad provides a more intimate connection with the protagonist. The meticulously hand-drawn graphics, beautifully detailed despite their simplicity, convey a sense of surrealism and frustration while bearing witness to the protagonist's struggle. The environment, encompassing a blend of domestic items and outlandish structures, is one of the unique visual highlights of the game.
Sound and Immersion
- The maddening scrape of metal against stone becomes a steady heartbeat in the ears of any player who ventures into this journey. The sound design enhances the overall experience while playing Getting Over It.
- The philosophical musings by the game's designer, Bennett Foddy, that sound out should your progress be disastrously set back are exasperating yet humorous and strangely calming. The absence of music adds to the intensity of the gameplay, making every shift, slide, and slip a nerve-wracking moment.
Getting Over It on iPad vs. Other Platforms
In comparison, Getting Over It on iPad carries several advantages over other platforms. The touch screen capability of the iPad delivers a different experience to the user. The physical interaction required by the controls provides a unique kinesthetic element to the gameplay. Plus, the portable nature of an iPad allows for flexible gameplay which gives it an edge over stationary platforms.
Differences From Previous Installments
It's noteworthy to mention that there is no predecessor to Getting Over It, which further solidifies its individuality in the gaming world. The game shares some thematic elements with QWOP, another game by Bennett Foddy, but the two games provide vastly different experiences. Getting Over It adopted and amplified the frustration-comedy gameplay, proving to be a change in the indie gaming landscape on its own.